

These were there for arcade owners to make changes to either squeeze more money out of punters, or make older games more playable to increase their shelf life before needing to be replaced.
#MAME QUICKMENU RETROPIE PC#
On a real arcade board these are physical jumpers or switches that have to be changed, simialr to those on a PC motherboard or the back of an old IDE drive to set priority order, but modern emulators allow you to change them through software. If your are using the MAME core in RetroPie for the CPS games, you can press Tab to enter the menu that essentially changes the dipswitch settings virtually. Tue 14th Jun Nice! The DC ports of Capcom fighters were essentially arcade perfect, even more so than the excellent Saturn ones.Alpha 2 seems especially well balanced to me, its my favourite single player SF by quite some margin. I definitely agree that the Alpha games seem the most balanced and therefore, especially as a single player experience, are the most fun to go back to. A decade or so back I bought a CPS1 board and CPS2 system for my Jamma cab and the first thing I did was set them to be fair/fun for me to play single player. If you haven't already, try lowering the settings to the easiest level, it makes a huge difference, even over the normal/default. Tue 14th Jun The "balanced rather than trying to take your money" was always my assumption too, however they were sold (especially in Japan) as being super arcade accurate and to train yourself for competing in arcade tournaments, so I've always wondered if that was in my head or the arcade cabinets I encountered back in the day just had owners purposefully set the dip switches to be super hard to make profits.As a disclaimer: I really like the early MK games, regardless of if the cpu cheats I've never felt or noticed Capcom's games doing that, though the difficulty can be brutal and expect almost superhuman reactions speeds.
#MAME QUICKMENU RETROPIE CODE#
MVG actually went through the original code to prove it does it on purpose.

I always felt this, and multiple people have proved it in slow motion videos. In MK3 its so bad that even when you've already excetued a move that should connect and the animation frame has played, the computer will ignore that and block or counter (often with a throw) the next frame. I don't know enough to speak authorititavely on it, but I never felt any of the mainline SF games "input read" and then react before you have a chance to, in the way that MKII, 3 and certain other well known arcade fighters do. However I will concede that even on the easiest settings the single player experience still seems harder than I used to find the SNES and PC-DOS games, and I'm never quite sure if thats because they are genuinely easier, or because they are the ones I grew up with and played for quite literally hundreds of hours. But in both the Arcade Stadiums and 30th Collections you can adjust the dipswitch setting to make them much easier. Tue 14th Jun Yes, especially on the default settings.
